If no incentive, the player tells himself/herself, better be playing a popular AAA fighting game than learning an obscure niche indie one. Also, balacing is so very important, fighting games taht failed had terrible balance and the warriors were underpowered or overpowered (from their moves to their health bars.stamina etc some people used the charactesr 'cheaply' to win and that harms the game quick players abandon/feel game is cheapfest), that's another thing fighting games are (a dime a dozen) thus, you must 'win' the audience to 'want to learn it' when MK or TK or KI are right around the corner (AAA fight games with the budget of 50 millions), for player, there must be incentive 'to learn the mechanics' of the game. Plus, other things, sound, crucial soundless fighting games perish, no feel to them. Thus, there needs to the sauce that made these old fighting games work (there is one, it's that magic (sauce) ingredients) that make the game fun and engaging. It be unique, punchy and delivering this will capture attention of audience (especially nubian fighters and yes, noobians too who want to learn it), and they even looked past some of your political stances and say, this dev Def-initely made something good, it's the DefSauce, and it tates good. Generic feel Absolutely destroys a fighting game, it must Never be generic. Thus, it is the old 'I want to play as Ryu or as Balrog or D.J.' - these are recognized 'icons' all them have great stories and you kind of root of them even a 2-lines story is better tha nothing because you 'characterize' your character and not be a 'faceless'/generic warrior. Also, great moves help a lot, tight hitboxes, and people complained that the roster is too small or the stories (what stories?.no stories). A biggest element that helps to differentiate fighting games is the roster, how unique it is if the roster is bland it's very hard to sell it. I look forward to seeing the results, and it's cool because as white person as I will play black charactesr in fighting game and not simply say I play graffiti rap thugs in this game (games that were good were 50 cents: Blood on Sand, D12, DefJam (I am guessing this one a strong influence and for your use name too). But, I understand, to wish to show a specific dev made product and show a new outlook (instead of regular outlooks from the regular people making same games). The others logos are stronger though (political), that is something we have to be careful because it may send a message that is taken the wrong way most games try to be apolotical (even if, in truth, All games are political.even ones that are apolitical because there is always a moral/story and has elements relating to reality/fantasy and these always have political connotations).
#REFLEX ARENA BEST NETCODE LICENSE#
Nothing wrong against that, it's a style, but it kind of fits well with the gritty style (like the logos/graffitis on the walls - ''I put the noob in noobian'' (you are nubian from Ontario? license plate truck)), I am canadian too.
![reflex arena best netcode reflex arena best netcode](https://img.game-news24.com/2021/10/The-best-controller-settings-in-Back-4-Blood-The-best-way-to-get-the-best-control.jpeg)
![reflex arena best netcode reflex arena best netcode](https://abload.de/img/2015-08-17_00001b7obb.jpg)
It feels more like a mobile fighting game because of the cell shading feel.
![reflex arena best netcode reflex arena best netcode](https://img.game-news24.com/2021/12/It-s-time-for-best-Android-games-this-week-the-9-Dawn-III-Northgard-Space-Grunts-and-More.jpeg)
It is interesting because your game is showing more african characters, which is good - the moves that the woman does are pretty impressive I understand this is preliminary but it's looking up.
![reflex arena best netcode reflex arena best netcode](https://img.game-news24.com/2021/12/The-best-Stardew-Valley-model-is-the-best-one.jpeg)
Building a fighting game is the hardest game there is to make (ok maybe not, MMOs are the penultimate hardest), because so many variables from hit-frames, moves, flow, roster, stories, etc. Maybe I'll get back the lost data (not counting on it because disk may be unrecuperable, and it costs arm/leg to do a data extraction of a failed disk), thus I did a sort of mea culpa and started an another game/other genre (but I will come back to my fighting game it is inspired by MK1-11/SF2-5/KI1-2/TK7/KOFXVIII/etc.). In 2017-2018, I was starting to do a traditional fighting game, (sadly) I had hd failure half-way and stopped/grieved. I understand that with all that happened in the past (recently) it is important to show affirmation and it shows in your game, for sure. I stumbled on your game and was intrigued.